
Haha but it seems like the PSP devs haven’t given up just yet. We all thought the PSP scene was long gone, once the Vita came out. I for one, am pretty excited to see this coming to PSP. At least NJEMU (the CPS1/2/Neogeo emulator) is being strongly considered. I have some plans at least to look at every great standalone PSP port and deliver a libretro port in some way. It’s up for debate whether we will want to whip out a version of RetroArch PSP in time for version 1.0.0.3 – maybe we should wait until we have more cores behind our belt that are really appealing to PSP users, or maybe we should just get this into PSP users’ hands as quickly as possible and then supply them with lots of regular updates with each new version.
#RETROARCH PSP EMULATOR CODE#
Thanks to the great commits of Aliaspider, we have already managed to achieve fullspeed emulation with Gambatte (at the very least), and through some custom PSP code we have also managed to get FCEUmm to run more or les at fullspeed on the PSP as well. We will need more time to really deliver though when it comes to the cores. Obviously, this right now is the least powerful RetroArch port so far (in terms of CPU power it is about half the speed of a Raspberry Pi), but we’re still striving to make RetroArch a really nice affair on the PSP. So it’s been no secret that we have been working on a PSP port of RetroArch for quite some months now. This is what they’ve mentioned about the PSP port:

“Progress being made,” by the RetroArch team.įrom the pictures we can see that they are making some sweet progress after all JĪ few days ago (24 th May) they made a blog post about their incoming update, v1.0.0.3.
